Windower/Lua

戦闘終了

if id == 0x02D then -- Kill Message
    mob_killed = true	
	old_level = windower.ffxi.get_player().main_job_level
elseif mob_killed and id == 0x061 then -- Mob Killed and Char Stats Message	
	local packet = packets.parse('incoming', original)
	(略)
	mob_killed = false
windower.register_event('incoming chunk', function(id, data, modified, injected, blocked)
	if id == 0x029 then -- Action Message
		actionMessageHandler(packets.parse('incoming', data))

function actionMessageHandler(amPacket)
	-- If enemy defeated or falls to the ground message
	if amPacket.Message == 6 or amPacket.Message == 20 then
		local mobData = windower.ffxi.get_mob_by_id(amPacket.Target)