Windower/Lua
戦闘終了†
if id == 0x02D then -- Kill Message
mob_killed = true
old_level = windower.ffxi.get_player().main_job_level
elseif mob_killed and id == 0x061 then -- Mob Killed and Char Stats Message
local packet = packets.parse('incoming', original)
(略)
mob_killed = false
windower.register_event('incoming chunk', function(id, data, modified, injected, blocked)
if id == 0x029 then -- Action Message
actionMessageHandler(packets.parse('incoming', data))
function actionMessageHandler(amPacket)
-- If enemy defeated or falls to the ground message
if amPacket.Message == 6 or amPacket.Message == 20 then
local mobData = windower.ffxi.get_mob_by_id(amPacket.Target)