- 履歴一覧
- 差分 を表示
- 現在との差分 を表示
- ソース を表示
- Windower/Lua/Fight へ行く。
戦闘終了†
if id == 0x02D then -- Kill Message mob_killed = true old_level = windower.ffxi.get_player().main_job_level elseif mob_killed and id == 0x061 then -- Mob Killed and Char Stats Message local packet = packets.parse('incoming', original) (略) mob_killed = false
windower.register_event('incoming chunk', function(id, data, modified, injected, blocked) if id == 0x029 then -- Action Message actionMessageHandler(packets.parse('incoming', data)) function actionMessageHandler(amPacket) -- If enemy defeated or falls to the ground message if amPacket.Message == 6 or amPacket.Message == 20 then local mobData = windower.ffxi.get_mob_by_id(amPacket.Target)
戦闘アクション†
https://github.com/Windower/Lua/blob/dev/addons/libs/packets/fields.lua#L1799
enums.action_in = { [1] = 'Melee attack', [2] = 'Ranged attack finish', [3] = 'Weapon Skill finish', [4] = 'Casting finish', [5] = 'Item finish', [6] = 'Job Ability', [7] = 'Weapon Skill start', [8] = 'Casting start', [9] = 'Item start', [11] = 'NPC TP finish', [12] = 'Ranged attack start', [13] = 'Avatar TP finish', [14] = 'Job Ability DNC', [15] = 'Job Ability RUN', }