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TITLE: FXAA (Fast Approximate Anti-Aliasing)
[[AntiAliasing]] > [[SSAA]] > [[MSAA]] > [[MLAA]] | [[FXAA]] > [[TXAA]]



- http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf

- NVIDIA,独自のアンチエイリアシング技法「FXAA」「TXAA」をアピール。いまあらためて振り返るアンチエイリアシングの歴史
--  https://www.4gamer.net/games/120/G012093/20121125002/

- [WebGL] レイマーチングでアンチエイリアス(FXAA)してみる
--  https://qiita.com/edo_m18/items/c211fea23b4747a8da3c

- Implementing FXAA
--  http://blog.simonrodriguez.fr/articles/30-07-2016_implementing_fxaa.html

-  – FXAA 
--  https://www.geeks3d.com/20110405/fxaa-fast-approximate-anti-aliasing-demo-glsl-opengl-test-radeon-geforce/
-- FXAA GLSL shader
---  https://www.geeks3d.com/20110405/fxaa-fast-approximate-anti-aliasing-demo-glsl-opengl-test-radeon-geforce/3/

* 関連 [#rel]

- [[SSAA]] (SuperSamplong Anti-Aliasing)
- [[MSAA]] (MultiSampling AntiAliasing)

- [[Anime4K]]


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