Top > Dither - 階調表現:組織的ディザ法 -- http://www2.tbb.t-com.ne.jp/mark/diza.html - ディザ行列 -- http://emit.jp/prog/prog_d0.html - Libcaca study: the science behind colour ASCII art -- http://caca.zoy.org/study/index.html * メソッド [#x2679dc4] - Floyd - Steinberg * その他 [#tbd84d8f] - - Dithering part three – real world 2D quantization dithering -- https://bartwronski.com/2016/10/30/dithering-part-one-simple-quantization/ -- https://bartwronski.com/2016/10/30/dithering-part-two-golden-ratio-sequence-blue-noise-and-highpass-and-remap/ -- https://bartwronski.com/2016/10/30/dithering-part-three-real-world-2d-quantization-dithering/ - Tech Note: Shader Snippets for Efficient 2D Dithering -- https://developer.oculus.com/blog/tech-note-shader-snippets-for-efficient-2d-dithering/ - [[Stippling]] (点描) - Floyd Steinberg dithering in GraphicsMagic or ImageMagic -- https://stackoverflow.com/questions/34729404/floyd-steinberg-dithering-in-graphicsmagic-or-imagemagic * 関連 [#rel] - 減色 ([[ColorQuantization]]) - [[Noise]] |