Top > FXAA TITLE: FXAA (Fast Approximate Anti-Aliasing) [[AntiAliasing]] > [[SSAA]] > [[MSAA]] > [[MLAA]] | [[FXAA]] > [[TXAA]] - http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf - NVIDIA,独自のアンチエイリアシング技法「FXAA」「TXAA」をアピール。いまあらためて振り返るアンチエイリアシングの歴史 -- https://www.4gamer.net/games/120/G012093/20121125002/ - [WebGL] レイマーチングでアンチエイリアス(FXAA)してみる -- https://qiita.com/edo_m18/items/c211fea23b4747a8da3c - Implementing FXAA -- http://blog.simonrodriguez.fr/articles/30-07-2016_implementing_fxaa.html - – FXAA -- https://www.geeks3d.com/20110405/fxaa-fast-approximate-anti-aliasing-demo-glsl-opengl-test-radeon-geforce/ -- FXAA GLSL shader --- https://www.geeks3d.com/20110405/fxaa-fast-approximate-anti-aliasing-demo-glsl-opengl-test-radeon-geforce/3/ * 関連 [#rel] - [[SSAA]] (SuperSamplong Anti-Aliasing) - [[MSAA]] (MultiSampling AntiAliasing) - [[Anime4K]] |