Top > PBS TITLE:PBS (Physically Based Shading) * Unity [#o994331a] - Physically Based Shading in Unity -- http://aras-p.info/texts/files/201403-GDC_UnityPhysicallyBasedShading_notes.pdf --- スライド: http://aras-p.info/texts/files/201403-GDC_UnityPhysicallyBasedShading.pdf * Inputs [#w46b64c2] ** Primary Inputs [#t319cb99] - Diffuse color - Specular color - Surface smoothness - Normal map ** Optional inputs [#k4f2ddc0] - Emission - Ambient Occlusion - Detail albedo/normal maps - Heightmap (for parallax) * その他 [#t60d3be9] - 物理ベースレンダリング -基礎編- -- http://tech.cygames.co.jp/archives/2129/ * 関連 [#rel] - [[BRDF]] - [[AmbientOcclusion]] - [[Shading]] |