- 履歴一覧
- 差分 を表示
- 現在との差分 を表示
- ソース を表示
- Windower/Lua/Fight へ行く。
戦闘終了†
if id == 0x02D then -- Kill Message
mob_killed = true
old_level = windower.ffxi.get_player().main_job_level
elseif mob_killed and id == 0x061 then -- Mob Killed and Char Stats Message
local packet = packets.parse('incoming', original)
(略)
mob_killed = false
windower.register_event('incoming chunk', function(id, data, modified, injected, blocked)
if id == 0x029 then -- Action Message
actionMessageHandler(packets.parse('incoming', data))
function actionMessageHandler(amPacket)
-- If enemy defeated or falls to the ground message
if amPacket.Message == 6 or amPacket.Message == 20 then
local mobData = windower.ffxi.get_mob_by_id(amPacket.Target)
戦闘アクション†
https://github.com/Windower/Lua/blob/dev/addons/libs/packets/fields.lua#L1799
enums.action_in = {
[1] = 'Melee attack',
[2] = 'Ranged attack finish',
[3] = 'Weapon Skill finish',
[4] = 'Casting finish',
[5] = 'Item finish',
[6] = 'Job Ability',
[7] = 'Weapon Skill start',
[8] = 'Casting start',
[9] = 'Item start',
[11] = 'NPC TP finish',
[12] = 'Ranged attack start',
[13] = 'Avatar TP finish',
[14] = 'Job Ability DNC',
[15] = 'Job Ability RUN',
}