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- 階調表現:組織的ディザ法
--  http://www2.tbb.t-com.ne.jp/mark/diza.html

- ディザ行列
--  http://emit.jp/prog/prog_d0.html

- Libcaca study: the science behind colour ASCII art
--  http://caca.zoy.org/study/index.html

* メソッド [#x2679dc4]

- Floyd - Steinberg

* その他 [#tbd84d8f]
-  
- Dithering part three – real world 2D quantization dithering
--  https://bartwronski.com/2016/10/30/dithering-part-one-simple-quantization/
-- https://bartwronski.com/2016/10/30/dithering-part-two-golden-ratio-sequence-blue-noise-and-highpass-and-remap/
--  https://bartwronski.com/2016/10/30/dithering-part-three-real-world-2d-quantization-dithering/

- Tech Note: Shader Snippets for Efficient 2D Dithering
--  https://developer.oculus.com/blog/tech-note-shader-snippets-for-efficient-2d-dithering/

- [[Stippling]] (点描)

- Floyd Steinberg dithering in GraphicsMagic or ImageMagic
--  https://stackoverflow.com/questions/34729404/floyd-steinberg-dithering-in-graphicsmagic-or-imagemagic

* 関連 [#rel]

- 減色 ([[ColorQuantization]])
- [[Noise]]

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