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  • 階調表現:組織的ディザ法
    • http://www2.tbb.t-com.ne.jp/mark/diza.html
  • ディザ行列
    • http://emit.jp/prog/prog_d0.html
  • Libcaca study: the science behind colour ASCII art
    • http://caca.zoy.org/study/index.html

メソッド†

  • FloydSteinberg
  • Riemersma
↑

その他†

  • Dithering part three – real world 2D quantization dithering
    • https://bartwronski.com/2016/10/30/dithering-part-one-simple-quantization/
    • https://bartwronski.com/2016/10/30/dithering-part-two-golden-ratio-sequence-blue-noise-and-highpass-and-remap/
    • https://bartwronski.com/2016/10/30/dithering-part-three-real-world-2d-quantization-dithering/
  • Tech Note: Shader Snippets for Efficient 2D Dithering
    • https://developer.oculus.com/blog/tech-note-shader-snippets-for-efficient-2d-dithering/
  • Stippling (点描)
  • Floyd Steinberg dithering in GraphicsMagic or ImageMagic
    • https://stackoverflow.com/questions/34729404/floyd-steinberg-dithering-in-graphicsmagic-or-imagemagic
↑

関連†

  • 減色 (ColorQuantization)
  • Noise
Link: FloydSteinberg Riemersma Stippling ColorQuantization Noise
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