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> Dither
階調表現:組織的ディザ法
http://www2.tbb.t-com.ne.jp/mark/diza.html
ディザ行列
http://emit.jp/prog/prog_d0.html
Libcaca study: the science behind colour ASCII art
http://caca.zoy.org/study/index.html
メソッド
Floyd - Steinberg
その他
Dithering part three – real world 2D quantization dithering
https://bartwronski.com/2016/10/30/dithering-part-one-simple-quantization/
https://bartwronski.com/2016/10/30/dithering-part-two-golden-ratio-sequence-blue-noise-and-highpass-and-remap/
https://bartwronski.com/2016/10/30/dithering-part-three-real-world-2d-quantization-dithering/
Tech Note: Shader Snippets for Efficient 2D Dithering
https://developer.oculus.com/blog/tech-note-shader-snippets-for-efficient-2d-dithering/
Stippling
(点描)
Floyd Steinberg dithering in GraphicsMagic or ImageMagic
https://stackoverflow.com/questions/34729404/floyd-steinberg-dithering-in-graphicsmagic-or-imagemagic
関連
減色 (
ColorQuantization
)
Noise
Last-modified: Wed, 21 Sep 2022 19:56:57 JST (191d)