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Unity

  • Physically Based Shading in Unity

Inputs

Primary Inputs

  • Diffuse color
  • Specular color
  • Surface smoothness
  • Normal map

Optional inputs

  • Emission
  • Ambient Occlusion
  • Detail albedo/normal maps
  • Heightmap (for parallax)

その他

関連


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Last-modified: Thu, 27 Oct 2016 14:43:12 JST (2738d)